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ABOUT

Welcome to Deep in the Meadow, a literate semi-AU Warrior cats roleplay site with a 200 word minimum. DitM features a sandbox play style, a stat system for character development, staff-run NPC accounts for events and encounters, and an overarching political landscape to help structure characters and interactions. Territories are refreshed, but will remain familiar to Warriors RPers. Play as a member of the four Clans or as a Clanless cat - and enjoy!

SITE NEWS

UPDATES - 01/19/18 An activity check is up here. It will run until Tuesday the 30th of January.

UPDATES - 01/17/18 In light of our near every-clan-wide ban/discouragement on apprentices staff wanted to address a few matters. We all know and can relate to the fact that training threads can get boring quickly, but we want to remind users that they don’t need to be the same old things over and over and over again; training threads can be fun, and the concepts that apply to being a warrior can be presented in fun and new ways. Linked are some threads that staff have themselves participated in that demonstrate a wide variety of different directions to tackle training threads from that range from puzzle solving, critical thinking, assassination attempts, games, and even role playing (patrols and the like can count as training threads too). 1, 2, 3, 4, 5, 6, 7, 8. If you want to request a flash event you can ask a staff member or purchase one in the shop, and if you need help brainstorming ideas ask on our discord—we’re a collection of creative folk and we can certainly help one another out. In keeping training threads interesting and fun we hope to get more people signing up to do mentor.

In the same stroke we staff have also noticed a trend in that some sign their apprentices up for mentors, ask for training threads, but then never respond to them (or take months), and in the end end up purchasing apprentice passes for their apprentices to get their names on time. Going forward staff will request you skip signing up for a mentor (you can npc one instead) and just purchase the apprentice pass to save desperately needed mentors for those who will participate and complete training threads so we aren’t wasting mentors/time.

UPDATES - 01/16/18 Starvation Notices have officially gone out in ThunderClan. To prevent more, and to prevent those who have received them from worsening, get your cats out in patrols and hunting! WindClan, not far behind ThunderClan, is officially on notice of starvation, too. Don't be like ThunderClan and put off hunting threads until it's too late.

UPDATES - 01/10/18 Staff has made a slight rule change. You can find this change noted on Rule #17 on the rule sheet, and explained in more depth on the bio guide (specifically the 'history' post, which is linked in Rule #17). Direct any questions to staff. Please make sure to read this update.

UPDATES - 01/09/18 Update concerning clans and clanless cats claiming and challenging for territory. Read about that here. As our largest clan on site we're officially giving ThunderClan a starvation warning. No one is starving quite yet, but they have rumbling bellies and an empty fresh-kill pile more often than not. Get out hunting, and not just on your own territory, ThunderClan, or risk finding starvation and illness notifications in your PMs ;D

UPDATES - 01/02/18 Happy New Year! We have a lot going on on site in terms of clan meeting and exciting, drama-filled going ons. Three of our clans have meetings up, and while two are further along than the third they are still in need of reactions to either help wrap them up, or to help their leader in making her decision. Give them a look: WC, RC, & SC. Once some of these big plot threads wrap up you can expect our next site gathering to get underway.

UPDATES - 12/27/17 There has been a change in DitM's staffing team as Cheshire has had to step away to tackle that thing we call life. You can read about that here. The staff team wishes Cheshire all the best, and a huge thank you for all they've done for the site! In light of how busy we still are we've promoted Yazsh, who has been helping the staff team already with mod stuff and flash event posts, to a full member of the staff team. Be sure to give the ma warm welcome and have patience with them as they learn the ropes! With Cheshire leaving that means Palefeather's and Graystar's plots are at a stand still, but since they are all sorts of tied up into the future of the site staff will be taking on the roles for at least a short while to keep things moving smoothly. Please direct all those character's plot questions to us. Rest assured we'll be working with Cheshire if we have questions, and the sand box environment, to see these through! Have patience with staff as well as we figure out what threads need to be done and get a handle on how to best play these characters. Thank you!

UPDATES - 12/24/17 A few days later than the set date, all accounts in the inactive category have been deleted. If that's you, you're welcome to rejoin at any time; staff can always pull things from the archives for you if you would like to remake characters. Just be aware that you may need to change names or face claims if they have been used in your absence.

UPDATES - 12/21/17 A happy Winter Solstice! Our season on site has been changed to Leaf-Bare. The staff team wishes happy holidays for those celebrating!

UPDATES - 12/06/17 The activity check is over and the site has been aged! Those members who did not respond or check in with staff have been moved to the inactive category and will be deleted on 12/20. If you were moved to inactive, just message a staff member with links to the items you need replaced and the accounts you need moved. For those of you still with us, please check characters' ages and active threads so you can claim any new stats. Please also check mentors & apprentices in case you have gotten a new mentor/become a mentor! Finally, many of us need to update our bios, at the very least to reflect name, rank, and sometimes Clan changes. If I have to call people out by name I will ;).

UPDATES - 11/29/17 We have an activity check going on! Link is here. Members have until December 5th to post. Please speak to staff if you don't think you'll be able to post by then. We are doing it a bit differently this time around so please be sure to read the post completely.

UPDATES - 11/15/17 A big thank you for all those who took the time to audition and show interest in ShadowClan deputy. After discussion between Rainbow & staff we congratulate Gillyflowerthroat (Mink) on getting the position. As promised if you have questions or desire tips in preparation for our next open high rank position you can send staff a PM or DM.

UPDATES - 11/09/17 New skin! Staff is still making tweaks to this top table potion (the link colors and navigation link colors) and to staff/site tables, but otherwise please let staff know if you still see any lingering green colors. A deadline has been set for ShadowClan deputy: Tuesday Nov. 14th. If you'd like to try out please send your auditions in before then, and if you think you will need more time be sure to let staff know.

UPDATES - 11/04/17 Auditions for ShadowClan deputy are now open. Audition form can be found in our high rank info board and all auditions should be sent to the staff team + Rainbow. A deadline will be set at a later date.

UPDATES - 11/02/17 Katzen has stepped back from the site and her role as ShadowClan's leader to focus on her senior year of college. To fill members in on what happened ICly with Vulturestar Rainbow has helpfully written a small AU you can read here.

CENSUS

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52

21

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45

24

19

05

48

20

23

01

44

12

14

03

29

10

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23

TOTALS

117

106

18

241


Leaf-Bare

Temperatures range from -5 to 27 (f). Breezy & cold. Prey is scarce in most areas.


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The pine forest comprises the majority of ShadowClan’s territory. The pine trees are tall and leaning with wide, needle-filled branches that do a good job of blocking most sunlight from reaching the forest floor. As a result the forest is riddled with the shadows the clan is known for utilizing while hunting and fighting. Typical forest animals are found here, like mice, voles, martens, weasels, squirrels, and birds. In dense areas of coverage snakes and amphibians might be found, and while other clans might turn their nose up, ShadowClan will readily hunt these. Predators, much like the clan, use the shadows to their advantage, and cats must be wary for dangerous animals like foxes, coyotes, wolf, badgers, and bear just to name a few.
Do your eyes immediately wander to the large rock in the middle of the clearing? Good, because once you’re in this particular part of ShadowClan territory you’re not supposed to see much more than trees and a large rock. There’s something else here that really shouldn’t be, and it’s a secret that Palefeather, ShadowClan’s resident medicine cat and comedian, is deeply reluctant to let reach the light of day. Just to the right of the rock is a dark spot, and it’s actually a tunnel into the ground that opens up into a cramped cave. It’s sheltered behind a tree, and the hole is effectively covered up by an overpowering plethora of lavender. It’s Palefeather’s go-to spot to collect the herb for his in-camp den, but replenishing his stocks is far from the only thing that keeps him coming back. What’s hidden inside of his den away from home? Luckily, just as Palefeather wants, that’ll remain a secret for the time being.


ATTENTION: This is a temporary territory that’s open for any ShadowClanners to roleplay in, but please don’t have your characters discover his den until the time has come for that in-character. Any thread started here runs the risk of being interrupted by Palefeather (clumsily using his lavender-collecting guise and trying to make sure cats near to his den aren’t getting close enough to see it), so keep that in mind if you’re starting any threads you’d prefer to keep private in this particular area.

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The story goes that this tree was once a nest of writhing, spitting snakes that would strike out at any cat that came near. A great leader of the ancient past, so ancient that even their name has been forgotten, prayed to StarClan for the strength to subdue the snakes and make this part of the territory safe for their Clan again, and with the ancestors' help, the leader was able to petrify each snake into a limb of this tree. Another rumor about this tree is that if lovers spend time together under it, their love will be blessed with many, many children and grandchildren. Now, it's a fun place for apprentices to climb around and hunt all sorts of forest prey. Being in the middle of ShadowClan's territory as it is, it's more rare to find predators here, but that doesn't mean it can't happen. Still, the biggest danger is climbing too high and getting hurt on the way down.
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An old and decrepit dirt thunderpath cuts an eerie and unnatural path from the old mine. It snakes through the pines only to become a muddy mess as it crosses the marsh on its way out of the territory. While no longer used by the large monsters who once roamed sometimes smaller four-wheeled beasts will rip down the winding bends. Twolegs will also infrequently stroll partway along the path, occasionally bringing their dogs with them. Despite the apparent dangers the road offers quick travel, an easy line of sight for prey and predators, a few hardy herbs, and abandoned twoleg trinkets.
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Red Stone Hollow is the remains of ShadowClan’s first camp. It sits in the middle of the forest beneath the eve of a red stone mountain. The camp was set into a hollow at its base, but following a new-leaf mud and rockslide it was left in shambles. Remains of the dens can be seen, but already the forest has begun to claim the once busy clearing. Large boulders and heaps rock and mud still sit beneath the mountain as a painful reminder of the fateful day, and of the lives that were lost. As time ticks by the hollow will be a fruitful place to hunt as it offers plenty of shelter for prey-life. Caution, however, is encouraged when venturing here as the mountain, already weakened from previous rock slides, can tumble down again at any time.
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One of the more open places in ShadowClan's densely forested territory, the limestone hills break out of the trees and let cats feel the breeze. The hills are short enough that a fall might not be fatal, but the sudden drop-off they create could well provide opportunity for injury. Standard forest prey such as squirrels, mice, and birds can be found here, as well as the usual predators who hunt them. Birds of prey are more common here as the increased height of the trees on the hills provides a lookout perch for them.
Dec 8 2017, 10:48 PM
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A favorite spot for hunting, this copse is filled with food for prey animals and places for them to hide. Dead and fallen trees dot the open spaces in the copse, and the rest is carpeted with bluebells. The area is populated with standard prey and predators as well as a greater concentration of ground nesting birds and larger rodents like groundhogs.
Yesterday at 12:01 pm
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Sunken into the ground, reclaimed by the earth with ivy and moss, lies the remnants of a small twoleg family graveyard. Twelve headstones of varying shapes and sizes litter the ground, most broken or covered with moss. More often than not the small hollow is shrouded in fog. It is an eerie place, particularly at night. Despite the haunted atmosphere of the graveyard, it is a great place for hunting muskrats, shrews and the occasional chipmunk.
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In the midst of the pine forest lies a raised bridge that once carried carts from the now-closed entrance to a mine tunnel to a point where their contents were offloaded. The bridge was built to last and is still quite sturdy, though cats using it to hunt or travel overland may get a splinter or two. Also in the area are some piles of sharp black stone and a black-painted tumble-down shack, abandoned by Twolegs. Rodents are common prey here, as are snakes and amphibians hiding in the shelter of the bridge or the shack. Every so often a predator will try to make this place its home, as it provides almost every need, so ShadowClanners need to be watchful in the area.
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he quaking bog occurs in and near the wet marsh on ShadowClan's territory. The bog is comprised mostly of sphagnum moss anchored to the ground by sedge grasses. The moss forms mats nearly one and a half feet thick that float atop the marshes waters. The surface here, the floating mats, moves when walked upon causing the immediate areas to sway and shift. The quaking bog is a favorite of the clan's younger members for this reason, but it has also become a popular sparring location due to the soft, pliable surface. Small mammals, amphibians, and birds are popular prey species while predators range from species of all sizes. Larger animals, like moose and deer, sink through the moss and can be at risk of getting stuck.
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The wet marsh stretches across the southern reaches of ShadowClan's territory, butting up against their border with neutral territories. While some ShadowClanners are unhappy about putting their paws in muck and prefer to stick to the forest, most are fine with hunting here. There is little cover aside from the scrubby plants that grow here (and the odd clump of trees), but a cat with patience can use the longer grasses to their advantage. Waterbirds like ducks, geese, and herons can be taken down here, though the bigger ones often pose a threat and require more than one cat, especially when mother birds are protecting eggs or chicks. Amphibians are common prey here, too. In newleaf, the ground itself is a threat here as much as any predator; the extra water can hide roots or quicksand that will trap and suck a cat to their death by drowning. The marsh is the best location in ShadowClan to find herbs.
 
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